C128_SpriteCharactersAnimCreator 0 l1$="a .byte ":l2$="b .byte " 15 print chr$(147) 20 i$="sprite characters anim creator" 25 char 0,0,0,i$ 30 for a=0 to 2 35 char0,0,3+a,l1$ 40 l1$=" .byte " 45 forb=3584+ato3605+astep3 50 dd=peek(b) 51 gosub 150 75 printright$(hex$(dd),2);:next:next 85 for a=0 to 2 90 char0,0,7+a,l2$ 95 l2$=" .byte " 100 forb=3608+ato3629+astep3 105 ee=peek(b) 106 gosub 200 110 printright$(hex$(ee),2);:next:next 115 print:print:print"sprdef" 120 end 150 p$=",$" 160 ifb=3584thenp$="$" 170 ifb=3585thenp$="$" 180 ifb=3586thenp$="$" 190 print p$; 195 return 200 p$=",$" 210 ifb=3608thenp$="$" 220 ifb=3609thenp$="$" 230 ifb=3610thenp$="$" 240 print p$; 250 return a .byte $81,$a1,$d3,$c3,$e7,$e7,$83,$97 .byte $a1,$d3,$c3,$e7,$e7,$83,$97,$ff .byte $81,$a1,$a1,$d3,$c3,$e7,$e7,$83 b .byte $c1,$80,$b6,$80,$88,$c9,$e3,$ff .byte $c1,$80,$94,$80,$9c,$c1,$e3,$ff .byte $97,$ff,$c1,$94,$80,$a2,$9c,$c1